Horizon:zero Dawn Cloud System

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This topic contains 4 replies, has 5 voices, and was last updated by  BarC20 6 months, 2 weeks ago.

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  • #1714

    adazovyri
    Participant

    Hi,

    recently i read the gpu pro 7 article <<Real-Time Volumetric Cloudscapes>>, i want to implement a volumetric cloud system myself.

    i create the 3d noise texture accord to the article.

    and write the shader, test it. but i found it’s hard to model the cloud.

    i use the sample cloud density code from the article, and a weather texture from the video which embed in the siggraph 2015 ppt.

    and the result is not good.

    Please help.

    Thanks!

    I did not find the right solution from the Internet.

    References: https://www.gamedev.net/forums/topic/680832-horizonzero-dawn-cloud-system/

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  • #1721

    Mdixon
    Participant

    Stop spamming us!

  • #1743

    Chelizno1103
    Participant

    That doesn’t make sense to me lol craziness

  • #1814

    StanleyDe49
    Participant

    I thought this site had a no meth head policy

  • #1821

    BarC20
    Participant

    Sounds like a new video game

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