Home › Forums › General Discussion › Horizon:zero Dawn Cloud System
This topic contains 4 replies, has 5 voices, and was last updated by BarC20 3 months, 1 week ago.
recently i read the gpu pro 7 article <<Real-Time Volumetric Cloudscapes>>, i want to implement a volumetric cloud system myself.
i create the 3d noise texture accord to the article.
and write the shader, test it. but i found it’s hard to model the cloud.
i use the sample cloud density code from the article, and a weather texture from the video which embed in the siggraph 2015 ppt.
and the result is not good.
I did not find the right solution from the Internet.
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